UX Foundation | Course Details

Module 1: UX theory

What is user experience?

  • Functional, aesthetic and experience design
  • The design process
  • The remarkable benefits of the process

User experience in the digital age

  • Technology and complexity and usability
  • What's wrong with software design
  • Why UX became a necessity

User experience and the web

  • Active media v passive media
  • Alan Cooper and personas
  • Paradox of specificity

What we need to know about users

  • Goals, behaviours and context
  • Mental models
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Module 2: Research techniques

Planning your research

  • Deciding what you need to know
  • Hypothesis and assumptions
  • Bias and how to avoid it

Desk research

  • Benchmarking and heuristics
  • Task analysis
  • Third party research

Qualitative research

  • How to ask questions
  • Interviews and observation
  • Live usability test

Quantitative research

  • Online surveys
  • Card sorting
  • Analytics

Module 3: Research analysis

Harnessing your data

  • The process of triangulation
  • Identifying patterns
  • Insight versus proof

Personas

  • The elements of a persona
  • The pitfalls of personas
  • Personas v marketing segments

User scenarios and journeys

  • Defining user scenarios
  • Plotting a user journey
  • Visualising your requirements

From data to design

  • Defining your feature set
  • Prioritising your features
  • Lean UX and the Minimum Viable Product
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Module 4: Interaction design

Structure and organisation

  • Mental models and concept models
  • Information hierarchy and interaction flow
  • Sitemaps and screenflows

Interfaces and navigation

  • Control, forgiveness and feedback
  • Conventions and design patterns
  • Storyboards and wireframes

Designing for mobile

  • Mobile mindsets
  • Content versus navigation
  • Tap targets

Lean UX and design sprints

  • Organising your sprint
  • Design exercises
  • Tips on facilitation

Module 5: Usability testing

Planning your test

  • Profiling your users
  • Recruiting participants
  • Creating a test script

Building a prototype

  • Minimum viable prototype
  • Prototyping tools
  • Building a prototype

The test setup

  • Desktop testing: hardware and software
  • Mobile testing: hardware and software

How to moderate a test

  • Allowing participants to relax
  • Giving instructions
  • Open-ended questions
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Book this course

Course

City

Venue

Dates

Price

Book

UX Foundation
5 places remaining
Dublin
9 - 10 Sep 2014
€895
(€795 before Jan 10)
UX Foundation
5 places remaining
Dublin
9 - 10 Sep 2014
€895
(€795 before Jan 10)

We accept purchase orders and payment by invoice.

We also deliver in-house training. Contact us for more details. 

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